Tag Archives: idevblogaday

A pullable view implementation (like Notification Center)

For an app I’m designing at the moment I had the need to use a pullable view (sliding drawer) similar to how the iOS 5 Notification Center works, where you can flick or drag a handle to reveal or hide … Continue reading

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Cry me a river

I’ve always given special attention to water effects in games. It’s something that usually has no impact on gameplay (exceptions are games that use water as its core mechanic, such as Sprinkle), but it makes all the difference in truly … Continue reading

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Project A Dev Diary – Part 4

It’s been a while since we shared what has been going on with Project A. For the last few months we have been working as much as we can and rushing to get a playable build of the game submitted … Continue reading

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Revisiting the RPG text box, now with UIKit

A while back I shared a piece of code which implemented a traditional RPG-like text box using cocos2d. Recently a commenter asked how he would go about doing something similar using UIKit, so I decided to include a new implementation … Continue reading

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Project A Dev Diary – Part 3 (and a bonus)

For the third installment in this developer diary series, we decided to change things up once again and do a screencast. In the following video you can see some of the gameplay scenes from our upcoming RPG, Project A. If … Continue reading

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Project A Dev Diary – Part 2

Click here to see the first part Work on our RPG, Project A, has hit a major stride and as we work relentlessly everything is starting to come into place, with the result looking more and more like a game … Continue reading

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Revealing Project A

Since iDevBlogADay is going through some changes, I’ve decided to change things up a bit around here as well. For this week’s post, instead of a code snippet I’ll officially start to write about our top-secret project, which is called… … Continue reading

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Resizable decorated box using cocos2d

This week’s code snippet is really simple, but still useful. With the DecoratedBox class you will be able to use a single texture to draw bordered boxes such as this: This can be used to create a background for menus, … Continue reading

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The dreaded “no new content” post

Well, it finally happened. Other obligations have kept me from writing so unfortunately this iDevBlogADay post will not have any new content, but I’d still like to take this chance to bring to light some older posts (from before iDevBlogADay) … Continue reading

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Java-style servlets in Obj-C using Mongoose Server

Continuing the series of code snippets, in this post I’ll introduce a wrapper class for the Mongoose web server which tries to emulate the concept of Servlets, common to Java developers. While this code was not written with our games … Continue reading

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