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Author Archives: Fabio Rodella
A pullable view implementation (like Notification Center)
For an app I’m designing at the moment I had the need to use a pullable view (sliding drawer) similar to how the iOS 5 Notification Center works, where you can flick or drag a handle to reveal or hide … Continue reading
Cry me a river
I’ve always given special attention to water effects in games. It’s something that usually has no impact on gameplay (exceptions are games that use water as its core mechanic, such as Sprinkle), but it makes all the difference in truly … Continue reading
Project A Dev Diary – Part 4
It’s been a while since we shared what has been going on with Project A. For the last few months we have been working as much as we can and rushing to get a playable build of the game submitted … Continue reading
Revisiting the RPG text box, now with UIKit
A while back I shared a piece of code which implemented a traditional RPG-like text box using cocos2d. Recently a commenter asked how he would go about doing something similar using UIKit, so I decided to include a new implementation … Continue reading
Project A Dev Diary – Part 3 (and a bonus)
For the third installment in this developer diary series, we decided to change things up once again and do a screencast. In the following video you can see some of the gameplay scenes from our upcoming RPG, Project A. If … Continue reading
Project A Dev Diary – Part 2
Click here to see the first part Work on our RPG, Project A, has hit a major stride and as we work relentlessly everything is starting to come into place, with the result looking more and more like a game … Continue reading
Web version of Entrapped featured on html5games.de
The web version of our game Entrapped has been added to the games catalog of HTML5Games.de. In case you hadn’t heard of it, the Entrapped web version was created for the Mozilla Game On 2010 competition and can be played … Continue reading
Litho updated to version 2.0
Today, all versions of Litho and Litho HD (full and lite) have been updated to version 2.0. And the update is a big one! In this version we have added one major improvement: the game is now pretty much infinite! … Continue reading
Revealing Project A
Since iDevBlogADay is going through some changes, I’ve decided to change things up a bit around here as well. For this week’s post, instead of a code snippet I’ll officially start to write about our top-secret project, which is called… … Continue reading
Resizable decorated box using cocos2d
This week’s code snippet is really simple, but still useful. With the DecoratedBox class you will be able to use a single texture to draw bordered boxes such as this: This can be used to create a background for menus, … Continue reading




